Hardstuck Guide: https://hardstuck.gg/gw2/guides/end-of-dragons/old-lions-court/

Shared Mechanics

Danger Zone#general

  • Watchknight gains an shaped aoe and a defiance bar.
  • Getting hit by the aoe dies
  • Breaking the CC will invert the aoe.
  • Once their shield breaks and the aoe resolves, they take extra damage
  • Dont always break the bar!

Fixation#tank

  • Watchknights fixate on the closest player
  • Depending on phase, the fixate happens after Danger Zone, or after they land
  • Going downstate moves the fixate to the closest person
  • A special sound plays when fixated w/ a coloured diamond
  • Target gets revealed and copy swiftness/superspeed to itself
  • Vermillion & Arsenite are melee & Indigo is ranged. Indigo will never move.

Boiling Aether#general#OLC-BoilingAether

  • Watchknights each have an attack that spawn a puddle thate xpands
  • Once fully expanded, does heavy ticking damage
  • Vermillion’s Gravity Hammer will spawn the puddle under the boss
    • Look for the red laser
  • Arsenite’s Noxious Vapor Blade will spawn a puddle under the targetted player once the project hits them
  • Indigo’s Tri-Bolt will give a player a tether that tps them back, the puddle will drop att heir previous location
  • Each mechanic that does this plays a special sound effect

Watchknights’ Attacks

  • No conditions with any attacks, but high strike damage

Vermillion

Dual Horizon

Known as: In or Out

  • Spawns a red ring around the boss
  • White arrows will be pointing in/out or both
  • Being in the red ring will Expose the player
  • Players must stand on the sides with white arrows
  • The white arrows are player based.
  • Each player not in the right spot causes a wave that does damage.
  • When any other watchknight is spawned, the player fixated by the other one is exempt!

Gravity Hammer#tank#OLC-BoilingAether

  • Whenever moving and not doing Dual Horizon, the boss will do a hammer chain
  • The final strike will hurt more and do damage in an area
  • The final strike will spawn Boiling Aether right under the boss
  • The tank should try and keep gravity hammer on the edge of the arena. Once the puddle spawns, move!

Arsenite

Pernicious Vortex#suction

  • Boss spawns a red pool under itself and sucks in a player
  • Telegraphed by aoe rings
  • Standing in the pool will give Expose and deal damage
  • Damage from the vortex increases the closer you are
  • You can avoid the ticking damage with evasion

Noxious Vapor Blade#OLC-BoilingAether

  • Furthest player from Arsenite will get a bright green tether
  • Arsenite will send a green disc to the tethered player, and then spawn a Boiling Aether under them
  • Helpful to have someone to bait it!

Indigo

Crackling Wind#push

  • Opposite of Pernicious Vortex
  • Red ring will give Expose & heavy damage
  • Damage increases the further you are away
  • Can evade the ticking damage!

Tri-Bolt & Tether#OLC-BoilingAether

  • Indigo will give 3x players an aoe
  • Marked players must move away from each other quickly
  • After the markers, one player will be marked with a blue tether mechanic
  • Tether spawns where they are
  • After a delay, the tether will snap a player back to the original position
  • When the tether activates, it spawns a Boiling Aether where they were!
  • Player should run to the edge to drop their aether and make use of the free teleport

Encounter Phases

https://hardstuck.gg/gw2/guides/end-of-dragons/old-lions-court/#9-encounter-walkthrough